Support for all possible platforms No Man’s Sky can be played on.
GOG.com (PC)
PlayStation 4
Save Mounter
SaveWizard
PlayStation 5
By transfering between PS4 and PS5.
Steam (PC)
Windows Store (PC)
You need to start the game after you made your changes, otherwise
it will not load in majority of cases.
Xbox One/Series X
S
By using cloud sync and the Windows Store version.
Support for multiple languages that are changeable at runtime.
English
Automatic backup of your save when selected.
Save the current save as human-readable JSON.
Edit multiple saves simultaneously. Select another save without the need to
save your unsaved changes before.
Integrated updater.
Indicator if you choose to update later.
Integrated crash reporter.
If you encounter a crash please fill out the form with as much information
as possible that will help fixing it.
A report will be automatically stored in your output path.
Send me the created data via one of the shown channels (there is a
button for each one).
Logging of value changes and other relevant events.
Custom output path where backups, human-readable JSON files, logs, and
crash reports are stored. Content will be moved then changed.
Multiple modes to change behavior:
Advanced
Enables advanced features that can easily destroy a save if you don’t
know what you are doing.
Auto Save
Each change will be immediately saved to the disk.
Debug
Allow adding non-procedural technology more than once to an inventory.
Allow legacy colors for living ships (no real in-game support as they
become pure white).
Show save file name in selection.
Show IDs in various places and include them in searches.
Logging includes debug information.
Check for unavailable JSON mapping (included in logging).
Raw JSON editor for things that cannot be done via UI.
Manager
Select slot and save you want to edit.
Slot selection displays play time and last save timestamp of most recent
save.
Save selection displays further details like the type, its game version,
and some states.
Compatible: The save is fully compatible and can be loaded for use
in Editor and Guide pages.
Corrupted: The save might be compatible but at least the related
meta information does not match the actual save data. If a save is
corrupted, it cannot be loaded by the game. In order to fix this, you
just need to save it with NomNom (even if you haven’t changed
anything). But if the save is also compatible, you can edit it before
saving if you want to.
Synced: Indicates whether the current state of the save is the
same as on the disk.
Delete, copy, move, or swap your slots (unlocked platform dependent).
Transfer saves from any to any platform.
Editor
Inventory
Resize width and height.
Enable/Fill/Repair slots individually or all at once.
Keyboard controls and drag and drop support.
Visually close to the game itself:
Image/Badges and border/background color depending on the item in a slot.
Adjacent bonus colors.
Indications for not fully installed, damaged, and overloaded tech.
Lock state indicator to visualize whether an item can be deleted in-game.
Toggle slot states (enabled, installed, and repaired).
Add items:
Filter via type and category or via free text search.
Select the amount you want to add.
Select if you want to add technology fully installed or not.
Technology that can only be installed once and is already installed will
be filtered out.
Show Details:
Generic details like name, description, and image.
Additional details depending on the actual item:
How to acquire it.
In which blueprints is it used.
Procedural properties depending on type and class.
Charging information about what can be used and how much do you need,
based on the current amount.
Technology information like ammo usage, and modifying stats.
Trade/Worth information from single value to all inventories.
Everything listed in tables can be opened (except the list is disabled)
to view the details of that item directly.
Opened via inventory, the amount and procedural seed can be changed here.
Delete items (some items cannot be removed as the game will add them back).
Protection against unintended deletion (if you have one without anything in
the inventory, it will be saved as deleted by the game the next time you save).
Exocraft
Toggle 3rd-person cam
Manage your vehicle fleet:
Select your current Exocraft
Delete Exocraft (actually resets the location as it cannot be deleted).