Various issues when accessing values from the save
Properly writing account data and settings back to containers.index (Microsoft platform only)
3.6.0.19-alpha.19 (2021-10-28)
Added
Compatibility with the new save format for PlayStation
Changed
Updated name mapping to game version 3.6
Manager now shows from which expedition a save is
Fixed
An issue with expeditions saves and the new save format
An issue on Microsoft platform with a high slot count
3.6.0.18-alpha.18 (2021-09-04)
Added
Compatibility with the new save streaming system on Steam
Fixed
Not changing ship seed
3.5.0.17-alpha.17 (2021-08-25)
Added
Button to remove all external/visited bases from your save
Raw JSON editor in a plain version without tree
Hint for procedural item repo (https://github.com/zencq/Pi)
Saves can be transferred to another platform (between any supported) or to a different account within the same platform
Changed
Updated database to game version 3.53
Forced suit tech is now locked if there is only one in all suit inventories (was always locked before)
Fixed
A multi-threading issue when loading the saves
A bug when saving a Micorsoft platform save if a deleted but unsynced save is present
A crash when the containers.index of Microsoft platform contains wrong data for a single save
Not being in ship after teleportation
When switching between regular/living ship types not being asked for confirmation, tech not being replacement, and listing the wrong tech if you want to add some directly afterwards
Wrong max amount when adding an item to an inventory
3.1.0.16-alpha.16 (2021-06-26)
Added
Create/Delete operations for Windows Store saves
Windows Store cloud sync can be triggered now at any time by closing the game. No need to load and save a savegame anymore.
Links to different channels to find help or to support the development of NomNom
Updated the internal database to game version 2.62
Technology can now be installed in freighter’s general inventory with game
version 2.6 and up
If a save is to old to be supported you get that as log entry instead of a
most likely appearing error
NomNom now supports Beyond (2.14) and up
Fixed
Loading unsupported files should no longer crash (#9)
2.4.0.6-alpha.6 (2020-08-28)
Added
Indicator if a new update is available but you choose to update later
Navigation area can be collapsed and you can select a default landing page
Support for the following platforms of the game (see
README for details):
PlayStation 4 (SaveWizard)
Platform indicator
Reset buttons to the default save path of each PC platform
Slot management: delete, copy, move, and swap (unlocked platform dependent)
Game version of a save in the manager page
It’s now possible to edit multiple saves at once (see
FEATURES for details)
Changed
Moved all current buttons to the menu
Enhanced Crash Reporter with directly showing the installed .NET version and
recursive InnerException for better and more information to fix the crash
Upgraded to .NET Framework 4.8
Fixed
Detection of external changes
Debug logging switch works without restart now
Crashes on startup or when opening the editor (#1#2#3#5)
2.4.0.5-alpha.5 (2020-06-13)
Added
Re-added Discoveries tab with new features:
Manage your Teleporter Terminus
Fast travel to a Teleporter Terminus (Base or Space Station) or any custom
location with or without your fleet
Toggle portal interference
Trigger a Freighter battle and show when it would occur naturally
For Exocrafts “Delete”
Nexus Mods/Patreon/Reddit as channels in the crash reporter
Display of release notes in the notification about new releases
Button to reset save path to default
Changed
Updated the internal database to game version 2.52
2.2.0.4-alpha.4 (2020-05-17)
Added
For Starships “Set as current” and “Delete”
For Multi-Tools “Set as current” and “Delete”
Protection against unintended deletion of Multi-Tools
Renaming for Exocrafts and “Set as current”
Renaming for Storage Container
Buttons to select the previous/next inventory with a single click
Buttons to enable/repair/fill all slots at once
Changed
Moved content of Discoveries tab to new Knowledge tab
Changed legacy colors for living ships to be only available in debug mode
Improved visuals to be even closer to the game:
Indication for enforced items and those who cannot be deleted in game
Indication for overloaded procedural technology
Show adjacent bonus colors
2.2.0.3-alpha.3 (2020-04-26)
Added
Integrated updater
Integrated crash report
A new setting to set a custom output path (for backups, human-readable JSON
files, logs, and crash reports)
Changed
Improved compatibility for additional Starships, Exocrafts, etc. in future
game updates which also fixes crashes related to the new Exo Mech when loading
a save and it is the active Exocraft
Fixed
Not updating “Ships Destroyed” milestone when changing its separated values
A bunch of data type mismatches and other mapping issues in the (auto-generated)
save file objects that could corrupt a save