NomNom

A No Man's Sky Multi-Tool

NomNom

Maintained Release Release Date Downloads

Platform .NET 6 C# 10

Discord Server Supported by the No Man's Sky Community Developers & Designers

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Table of Contents

Introduction

NomNom is a savegame editor for No Man’s Sky, but also shows you additional information around the data you are about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific one (but enhanced if one is loaded).

You will most certainly notice a similarity to the editor by goatfungus but when this project started it was the only one working and the general layout was good, so why reinventing the wheel? But there are features missing I would like to have and (in my eyes) bad usability in some areas. I also wanted to have a place where I can directly see how good my stats are, without searching through an online wiki or such. Therefore I started my own project for fun and here we are.

State of Development

The source code will propably be made available with the next big beta release.

NomNom is currently in a beta state. This means that now most things should run smoothly and stable. The UI will significantly change with the next big beta release though, as I will be switching the UI framework. This will also enable some exiting new things, so stay tuned for more information soon. If you still encounter anything not working correctly or still have suggestions, let me know!

The current roadmap contains new features that are to add before releasing NomNom as stable and calling it feature-complete.

Features

The features of NomNom can be divided into the different main parts you will see below. A detailed list can be found in the FEATURES file.

Manager Starship Manage Fleet Base

The images are from version 4.00.0.31-beta.1. More and maybe newer can be found here.

Getting Started

Compatibility

The latest version of NomNom is built with Waypoint 4.00 in mind but is compatible with Beyond 2.11 and up. If you use it with a game version branch above (e.g. 5.00), things should work as usual in most cases but there can always be a breaking change.

Each version is properly supported with its own set of available items and features.

Each platform has anchor file patterns to check whether it is worth to look further into the selected directory. This must be in or one level below the selected one.

Requirements

You just need to install the .NET 6 Desktop Runtime and that is it.

Download

Instructions

GUI

  1. After downloading and extracting the zip file you’ll find a few files. All you need to care about is the executable (NomNom.exe) but new folders may be created at runtime (e.g. for backups) that will become relevant to you.
  2. You may want to create a shortcut to the executable for easier access.
  3. As the tool includes an automatic backup functionality you don’t need to do it manually but if you want to be absolutely save, do it.
  4. At first start the tools locates your saves at the default location of each platform but if that fails, you have to select it manually.
  5. Select a slot.
  6. Start tinkering!
  7. Guide and Catalogue will work without loading a save.

Versioning

The versioning is oriented on the game version itself:

Changelog

The complete history can be found in the CHANGELOG file.

There is also a ROADMAP file with things planned for the future. It’s not set in stone but you will get an idea what is coming next.

License

This project is licensed under the GNU GPLv3 license - see the LICENSE file for details.

Contact & Support

If you like NomNom and want to support me in its further development, you can do so here on GitHub, on Buy Me a Coffee, Ko-fi, or Patreon or via PayPal. I will appreciate it!

The official Discord server will be the place where you will find all information at one place, first hand. If you need (or want to offer) help, found a bug, have a suggestion, or something else regarding NomNom, you will find, or can post it there.

Authors

Credits

Thanks to the following people for their help in one way or another.

And not to forget those whose help contributed to parts of the outsourced libraries libNOM.collect, libNOM.io, and libNOM.map.

Dependencies