NomNom
Table of Contents
Introduction
NomNom is a savegame editor for No Man’s Sky,
but also shows you additional information around the data you are about to change.
You can also easily look up each item individually to examine its attributes,
independently of a savegame, or get other useful information that are not related
to a specific one (but enhanced if one is loaded).
You will most certainly notice a similarity to the editor by goatfungus
but when this project started it was the only one working and the general layout
was good, so why reinventing the wheel? But there are features missing I would like
to have and (in my eyes) bad usability in some areas. I also wanted to have a place
where I can directly see how good my stats are, without searching through an online
wiki or such. Therefore I started my own project for fun and here we are.
State of Development
The source code will propably be made available with the next big beta release.
NomNom is currently in a beta state. This means
that now most things should run smoothly and stable. The UI will significantly change
with the next big beta release though, as I will be switching the UI framework.
This will also enable some exiting new things, so stay tuned for more information soon.
If you still encounter anything not working correctly or still have suggestions,
let me know!
The current roadmap contains new features that are to add before releasing NomNom
as stable and calling it feature-complete.
Features
The features of NomNom can be divided into the different main parts you will see
below. A detailed list can be found in the FEATURES file.
- Manager Manage your saves!
- Automatic backup and recovery (in case you screw something up).
- Save your save as human-readable JSON.
- Copy, move, and swap slots to another.
- Transfer your save to another platform you own the game on.
- Delete your save.
- Editor Edit your save for your needs!
- Ability to edit cross-save rewards from Expeditions, Twitch Drops, Titles
and more.
- Ability to manage fleets, change data values like currencies and stats,
and organize inventories.
- Ability to fast travel to any system you like and trigger space battles.
- Ability to customize appearances.
- Ability to edit your knowledge and recorded experiences.
- Ability to edit the raw JSON (for advanced users).
<!– * Guide Useful tips!
- What to expect in systems with specific races, wealth, etc.
- Catalogue Explore all the items!
- Just as in game, look up items and get additional information about it. –>
The images are from version
4.00.0.31-beta.1.
More and maybe newer can be found here.
Getting Started
Compatibility
The latest version of NomNom is built with Waypoint 4.00
in mind but is compatible with Beyond 2.11 and up. If you use it with a game
version branch above (e.g. 5.00), things should work as usual in most cases
but there can always be a breaking change.
Each version is properly supported with its own set of available items and features.
Each platform has anchor file patterns to check whether it is worth to look further
into the selected directory. This must be in or one level below the selected one.
- Apple
- Notes: No Man’s Sky is coming to both Mac and iPad and can hopefully be supported
short after its release.
- GOG.com (PC)
- Location: %AppData%\HelloGames\NMS\DefaultUser
- File Patterns: save*.hg
- PlayStation 4
- File Patterns: memory.dat, savedata*.hg
- Notes: There are a few options to do this. The only one that does not require
homebrew is SaveWizard. Two other tools that
are confirmed working are Save Mounter
and Apollo but require homebrew.
Results of other tools may or may not work but the code is as generic as possible.
- PlayStation 5
- Notes: This version of the game is not supported due to restrictions on the
console itself. By playing the PlayStation 4 version on it, you can still
save edit with a few additional steps.
- Steam (PC)
- Location: %AppData%\HelloGames\NMS\st_<SteamID>
- File Patterns: save*.hg
- Microsoft Store (PC)
- Location: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\<XboxID>_<GUID>
- File Patterns: containers.index
- Notes: Reloading of modified saves while the game is running does not work.
- Nintendo Switch
- File Patterns: manifest*.dat
- Notes: To get your saves you need homebrew software on your Switch. EdiZon
and JKSV are confirmed working. Results of
other tools may or may not work but the code is as generic as possible.
- Xbox One/Series X|S
- Notes: Not directly supported but can easily achieved with cloud sync via
the Microsoft Store. The synchronization is triggered short after you close
the game (no need to load a save).
Requirements
You just need to install the .NET 6 Desktop Runtime
and that is it.
Download
Instructions
GUI
- After downloading and extracting the zip file you’ll find a few files. All
you need to care about is the executable (
NomNom.exe
) but new folders may
be created at runtime (e.g. for backups) that will become relevant to you.
- You may want to create a shortcut to the executable for easier access.
- As the tool includes an automatic backup functionality you don’t need to do
it manually but if you want to be absolutely save, do it.
- At first start the tools locates your saves at the default
location of each platform but if that fails, you have to select it manually.
- Select a slot.
- Start tinkering!
- Guide and Catalogue will work without loading a save.
Versioning
The versioning is oriented on the game version itself:
- Major mirrors the games major version.
- Minor mirrors the games initial minor version of named updates
(e.g. Synthesis 2.20 or Outlaws 3.85).
- Patch includes new features, bug fixes, updated game assets, and such beside
the named game updates.
- Revision serves as public release counter.
Changelog
The complete history can be found in the CHANGELOG file.
There is also a ROADMAP file with things planned for the future. It’s
not set in stone but you will get an idea what is coming next.
License
This project is licensed under the GNU GPLv3 license - see the LICENSE
file for details.
If you like NomNom and want to support me in its further development, you can do
so here on GitHub, on Buy Me a Coffee, Ko-fi, or Patreon or via PayPal.
I will appreciate it!
The official Discord server will be the
place where you will find all information at one place, first hand. If you need
(or want to offer) help, found a bug, have a suggestion, or something else
regarding NomNom, you will find, or can post it there.
Authors
Credits
Thanks to the following people for their help in one way or another.
- goatfungus - Inspiration and verifying my own implementation
- hbouma - Explaining how clearing TerrainEdit works
- jeffswt - Algorithm to properly move base computer
- jaszhix - rogerhnn - Coordinate conversion
- KhaozTopsy - Creating the Assistant for No Man’s Sky API to get live data and make the transfer to the app possible
- Novoca1n3 - Providing a proof-of-concent for the JSON editor with tree view
- zousug - Helping to set up the Discord server
And not to forget those whose help contributed to parts of the outsourced libraries
libNOM.collect, libNOM.io, and libNOM.map.
Dependencies